ah too many projects left and right, trying to find some time to finish this character i ve been working on and off the last couple months.
realtime render, around 200k triangles, three sets of maps (body, horn/nails/claws, outfit)
1 basecolor, 1 ao-r-m, 1 normal, is my main setup, a couple emissive maps eye effect) a couple detail normals (skin), i use scatter map for the subsurface scattering.