Passionate 3D Character Artist with 8+ years of experience across real-time games, AR, animation, and collectibles.
Strong ability in bringing characters to life from concept to game-ready asset, across both stylized and realistic pipelines
Character modeling with a strong foundation in anatomy, likeness, and facial structure
Excellent understanding of blendshapes, facial expressions, and modular character systems
Organic and hard surface modeling for games, film, and collectibles
Full body and facial rigging, blendshape-based systems, and character animation
Cloth simulation using Marvelous Designer, dynamic hair and material creation
Real-time asset delivery optimized for UE5, Unity, and AR platforms (Effect House)
AI/AIGC pipeline experience including LoRA training and stylization workflows
ZBrush, Maya, Substance Painter, Marvelous Designer, Photoshop, After Effects, Unreal Engine 5, Unity